Author Topic: Fishbone's guidelines for mod makers  (Read 21052 times)

VSMIT

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Re: Fishbone's guidelines for mod makers
« Reply #60 on: August 29, 2009, 01:52:21 AM »
A bit jaded, BBB?

IQ's have really dropped around here just recently, must be something in the water.

General BlackDragon

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Re: Fishbone's guidelines for mod makers
« Reply #61 on: August 30, 2009, 03:34:44 PM »
I believe he is expressing an interest in learning how.

He wants guidence and instruction


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bigbadbogie

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Re: Fishbone's guidelines for mod makers
« Reply #62 on: August 30, 2009, 04:52:42 PM »
It sounded more like a random statement to me.

One that was designed to annoy people.

Maybe I'm wrong...

bensterr

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Re: Fishbone's guidelines for mod makers
« Reply #63 on: December 16, 2009, 09:07:13 PM »
I believe he is expressing an interest in learning how.

He wants guidence and instruction

i am asking for help and guidence and instruction
theres alot of dying and blood in bz2 so lets make more!

VSMIT

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Re: Fishbone's guidelines for mod makers
« Reply #64 on: December 16, 2009, 09:54:12 PM »
Oh.  The first thing you can do is look at the entirety of the "How to make a BZ2 mod" section.

IQ's have really dropped around here just recently, must be something in the water.

bensterr

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Re: Fishbone's guidelines for mod makers
« Reply #65 on: December 17, 2009, 10:12:23 PM »
Asking Fishbone modding questions is a very slow process since he pops by here very rarely. Regularly, but rarely. You can set your watch by him, but it had better be a very slow watch.
then who should i ask steevo , you, Who
theres alot of dying and blood in bz2 so lets make more!

VSMIT

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Re: Fishbone's guidelines for mod makers
« Reply #66 on: December 17, 2009, 11:04:46 PM »
then who should i ask steevo , you, Who
Oh.  The first thing you can do is look at the entirety of the "How to make a BZ2 mod" section.

IQ's have really dropped around here just recently, must be something in the water.

General BlackDragon

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Re: Fishbone's guidelines for mod makers
« Reply #67 on: December 18, 2009, 01:23:15 PM »
We have to remember that 90% of internet based forums are all spam and nobody reads the previous posts :D


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bensterr

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Re: Fishbone's guidelines for mod makers
« Reply #68 on: December 19, 2009, 08:08:37 PM »
why thanks general blackdragon
theres alot of dying and blood in bz2 so lets make more!

Steeveeo

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Lizard

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Re: Fishbone's guidelines for mod makers
« Reply #70 on: December 20, 2009, 03:32:49 AM »
:D

VSMIT

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Re: Fishbone's guidelines for mod makers
« Reply #71 on: December 20, 2009, 03:57:33 AM »
Ya know, Steeveeo, it seems like you're only around to yell at people for misspelling your name.

IQ's have really dropped around here just recently, must be something in the water.

Steeveeo

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Re: Fishbone's guidelines for mod makers
« Reply #72 on: December 20, 2009, 05:38:36 AM »
Ya know, Steeveeo, it seems like you're only around to yell at people for misspelling your name.
Logical Fallacy: Misleading Vividness

One or two cases != Habitual Occurrence

(Click it for more art, y'know you wanna!)

Gone to college, will be back when I have internet.

bensterr

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Re: Fishbone's guidelines for mod makers
« Reply #73 on: December 21, 2009, 11:47:12 PM »
Ya know, Steeveeo, it seems like you're only around to yell at people for misspelling your name.
Logical Fallacy: Misleading Vividness

One or two cases != Habitual Occurrence

:) sorry steeveeo but that was funny
theres alot of dying and blood in bz2 so lets make more!