Author Topic: Fishbone's guidelines for mod makers  (Read 21586 times)

dino-cool2

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Re: Fishbone's guidelines for mod makers
« Reply #15 on: July 03, 2006, 03:37:55 AM »
ahh... yes i remember the first time i discovered bz2 was moddable. I was ten and had tried to open the .odf files with note pad, with fortunate success i changed the rocket launchers damage to 18000000000 and shot at my recyler to find it explode lol! at this point i wondered if others had discovered the same things and to my suprise Walla you have sites like this! yes,yes i recently only got serious about modding bz2 and vloded FE rev c,flesh .ect and now am aplying my tallents to help with a mod!

oh and yes i have an unkwon list
1. modeling
(i am vloading a xsi editor now)
2. map making
(gonna leave this for now)
3. .tga/.pic
(yes,yes i know sounds wierd basicaly im trying to say 1. i cant make textures 2. i cant skin models for **** <(kiddies))

Oh and btw fish your sites down and i was gonna learn how to model from there!!!

please get it working again

DINO-COOL
Dino-Cool
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Ultimate bz2 modder

JonathanS

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Re: Fishbone's guidelines for mod makers
« Reply #16 on: July 03, 2006, 06:04:33 AM »
That site has been down awhile and Fishbone has been transfering it to a soon-to-be released Wiki with all the information that used to be on the site. :)
JonathanS



Launchalot

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Re: Fishbone's guidelines for mod makers
« Reply #17 on: May 26, 2007, 03:22:09 PM »
I've been digging lately to archive some old tuts , if by any chance the author of these would rather not have them republished then by all means let me know.

http://www.launchalot.org//tutorials//tutorials.html

Holidays and had to get BBQ going so I stopped here for today and didn't add more.

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Re: Fishbone's guidelines for mod makers
« Reply #18 on: May 26, 2007, 04:21:38 PM »
I have no problem with mine being republished if Fish doesn't mind his site being mined.

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GreenHeart

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Re: Fishbone's guidelines for mod makers
« Reply #19 on: May 27, 2007, 10:14:15 AM »
I've created afew tutorials in the past & don't mine them being posted so i may possibily point people to them.

This is one of the tutorials i've created.
http://www.bzuniverse.com/forum/index.php/topic,4851.0.html
« Last Edit: May 27, 2007, 10:17:38 AM by GreenHeart »
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learn each time since its apart of the learning process.

Fishbone

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Re: Fishbone's guidelines for mod makers
« Reply #20 on: May 27, 2007, 03:51:25 PM »
Fish.Xsi is up again. The wiki did not go anywheres:

http://fishdotxsi.bz2md.com/

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Re: Fishbone's guidelines for mod makers
« Reply #21 on: May 27, 2007, 05:36:07 PM »
So...

Fishy...

Having a BZ relapse?  Coming back to the fold?  Hear some 3D tank game calling your name in the wind?  :)

"come back, come back Fishbone, come back...." :lol:

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Fishbone

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Re: Fishbone's guidelines for mod makers
« Reply #22 on: May 27, 2007, 07:23:09 PM »
I wouldn't go that far.
But I might just release the last DuneCommand beta. (I know, I said that before...)
It was nearly finished and I think it is a shame to let it go to waste on my hard drive.

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Re: Fishbone's guidelines for mod makers
« Reply #23 on: May 27, 2007, 08:11:30 PM »
There are a lot of fresh faces, and someone pretty much volunteered to make a patch for Lizard's Fleshstorm...  if you release it AND any parts/pieces/source code someone may just handle any remaining bugs for you.

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Joe Capricorn

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Re: Fishbone's guidelines for mod makers
« Reply #24 on: May 27, 2007, 10:12:21 PM »
Can you make Dune Command single player?

I had no way to play it, not even through multiplayer x_x

Fishbone

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Re: Fishbone's guidelines for mod makers
« Reply #25 on: May 27, 2007, 10:34:12 PM »
you can play it offline. but it is rather tough to beat without help...

Launchalot

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Re: Fishbone's guidelines for mod makers
« Reply #26 on: May 28, 2007, 02:17:08 PM »
Glad too cya alive ! yours and Lizards sites are what got me interested in modeling in the first place , so sad when they went down along with many others over the years. My link above since you didn't protest will remain up ( updated as of today if you refresh browser ) and any other use full links you guys can provide me are most welcome.

Edit :
Quote
Fish doesn't mind his site being mined.

I noticed a hint of sarcasm there Avatar ? I asked frist didn't I ? and would have pulled it down with only word ... no
« Last Edit: May 28, 2007, 02:30:27 PM by Launchalot »

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Re: Fishbone's guidelines for mod makers
« Reply #27 on: May 28, 2007, 03:15:24 PM »
Sarcasm?  Not intended...  Actually the two 'minds' looked a bit funny after I typed it but I didn't intend it that way...  I just type funny sometimes...   :)

It was a serious statement, as I think Fish shares my desire to spread knowledge as far as it can go.  He wouldn't have gone to the trouble of making Fish.XSI if he didn't.  I think everyone agrees that despite his currently dropping out of the fold he's been a major credit to the community...

As for me, I've always said that once I do something anyone can do whatever they want with it as long as they do no harm.

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Fishbone

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Re: Fishbone's guidelines for mod makers
« Reply #28 on: May 28, 2007, 07:43:15 PM »
definitly spread as much knowledge as possible.

I hope you will see a few multi mods emerge once Greenheart and others have seen my dll source.
Heh, when I find my sources that is.

I promised all contributors to  DC to get all source material of the mod. It will soon be time to collect :)


the anaconda

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Re: Fishbone's guidelines for mod makers
« Reply #29 on: August 14, 2007, 11:07:25 AM »
how  do i reduce the size of vehicles so that i can have like a mini scout?