Author Topic: 5,4,3,2,1,BOOM  (Read 2378 times)

ctaragon

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5,4,3,2,1,BOOM
« on: August 28, 2004, 05:38:34 PM »
Hey,does anyone know how you can make a mine go off after so many seconds,and make a timer in your HUD?I want to make a new weapon for a ship I'm creating :wink:
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Skynet

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5,4,3,2,1,BOOM
« Reply #1 on: August 28, 2004, 08:05:31 PM »
[GameObjectClass]
classLabel = "satchel"
geometryName = "dorelc02.xsi"
geometryScale = 1.0
scrapCost = 0
scrapValue = 0
maxHealth = 1000
maxAmmo = 1
unitName = "Da Bomb!"
explosionName = "xbmbxpl"

[BuildingClass]

[MineClass]
lifeSpan = 30.0
xplBlast = "xdabomb"

That should help.
Urban Assault mod lead.

AR(Paused)>http://doomapoc.topcities.com/BZIIAR.html

Huscar

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5,4,3,2,1,BOOM
« Reply #2 on: August 29, 2004, 06:34:00 AM »
Isn't that a bit too powerfull?
http://www.freewebs.com/hec2/Home.htm
Translations here. Just started with it though so kinda empty.

Skynet

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5,4,3,2,1,BOOM
« Reply #3 on: August 29, 2004, 09:09:51 AM »
It can be changed...

Lifespan=# of seconds before explosion.
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AR(Paused)>http://doomapoc.topcities.com/BZIIAR.html

Huscar

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5,4,3,2,1,BOOM
« Reply #4 on: August 29, 2004, 12:35:46 PM »
No I mean blowing up the whole map.
http://www.freewebs.com/hec2/Home.htm
Translations here. Just started with it though so kinda empty.

Tempest_Storm

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5,4,3,2,1,BOOM
« Reply #5 on: August 29, 2004, 01:27:03 PM »
May want to change xplBlast = "xdabomb" to xplBlast = "xminxpl"

And maybe  explosionName = "xbmbxpl"  to explosionName = "xminxpl" :)

Auron

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« Reply #6 on: August 30, 2004, 02:45:43 PM »
Wouldn't you have to change the class to make it work for a ship?
I'm baaaack....

Skynet

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5,4,3,2,1,BOOM
« Reply #7 on: August 30, 2004, 02:59:46 PM »
No... That's original.
Urban Assault mod lead.

AR(Paused)>http://doomapoc.topcities.com/BZIIAR.html