Author Topic: Completed Tech Packs  (Read 10402 times)

NoK0mm3nt

  • Posts: 186
    • View Profile
    • http://www.nz-clan.com/
Completed Tech Packs
« on: September 27, 2003, 09:39:26 AM »
Here I will post all the Tech Packs that have been completed.
Files are hosted here
Total Packs: 2

Constructor Death
This code will allow you to have constructors(or any other object) as a
   requirement for a base to be dead(ie, other team wins).
   The idea behind this was that aslong as you have a constructor then you can
   build a factory and hence ships.
   The idea behind this is code is the same as what you would use to actively replace/upgrade your recycler in a game. Pretty simple code, but if you haven't done much bz2 dll coding it would be worth viewing


Scrap Silo's
Another simple one here. It allows you too add Scrap Silo's to your build
tree. The silo is a normal building, with the DLL handling the extra objects
need to give you the extra scrap capacity. Also requires custom ODF's that
are supplied in the pack.
NOTE: This is best used with the alternative scrap system that I will
release in another pack
Creating Evil...

TimeVirus

  • Posts: 490
    • View Profile
    • http://www.timedisruptor.com/forum/portal.php
Completed Tech Packs
« Reply #1 on: September 27, 2003, 11:50:08 AM »
I can host stuff for you if you need some space. As long as they aren't big 100 meg files or something. ;)

Need to know: Map, Difficulty, Player Force, # players in game, Allies on/off

OvermindDL1

  • Posts: 791
    • View Profile
    • http://www.overminddl1.com
Completed Tech Packs
« Reply #2 on: September 27, 2003, 03:54:29 PM »
I could make a dll to do that in about 30 seconds, I could probobly make a script to add it into an existing dll (if that person uses VC6++ of course) so they don't have to go searching if you want, the script might take me a day or two though, how are you doing it?

NoK0mm3nt

  • Posts: 186
    • View Profile
    • http://www.nz-clan.com/
Completed Tech Packs
« Reply #3 on: September 28, 2003, 10:14:14 AM »
I have them hosted on gameraters now, but thanks for the offer TV.

@OM, yeah, it is simple. its only like 25 lines, and even I would find it easy to write a quick proggie to auto add it for you. I'm not going to do it thou, because the first couple of packs are aimed at ppl who haven't done DLL coding for bz2 before, and maybe ain't the best coders. Not going to *help* them by doing *everything* for them  :P

But don't worry, some of the later packs will be a bit more complex.
Creating Evil...

Fishbone

  • Administrator
  • *
  • Posts: 2175
    • View Profile
    • DuneCommand
Completed Tech Packs
« Reply #4 on: September 28, 2003, 11:07:13 AM »
there is a typo in your links to the tech paks. (you added a space after nokomment)
the correct links are:
http://www.gameraters.com/nokomment/TP01.zip
http://www.gameraters.com/nokomment/TP02.zip

you might wanna fix that...;)

NoK0mm3nt

  • Posts: 186
    • View Profile
    • http://www.nz-clan.com/
Completed Tech Packs
« Reply #5 on: September 28, 2003, 11:11:35 AM »
Thanks Fish.  :oops:

*NoK clicks his fingers* Fixed.
Creating Evil...

Cmd. Braveheart

  • Guest
ODFs
« Reply #6 on: June 03, 2004, 09:11:28 AM »
By the way I converted the ISDF Tech Center's classlabel in it's ODF file to match the classlabel of the extractor so after I did that I renamed it the Scrap Silo.  So theres an alternative suggestion for ya.  Is that okay?

hunter_killer

  • Posts: 11
    • View Profile
Completed Tech Packs
« Reply #7 on: June 28, 2004, 11:55:24 PM »
hey guys can you help me? i want to put the NSDF into BZII and i need some help cause i have no idea what to do  :( if any of you can help me PM me or IM me on yahoo or msn my msn is kin12_3@hotmail.com ty buhbye
sighs "just shut up" swings his boot up and plants it straight in your face making you stumble backwords "dont mess wif me boyatch"

OvermindDL1

  • Posts: 791
    • View Profile
    • http://www.overminddl1.com
Completed Tech Packs
« Reply #8 on: June 29, 2004, 12:52:35 PM »
Well a couple things, first is that you would have to remake every single one of the BZ2 models, which Avatar has already done.  You would have to setup and make a mod to be BZ1 based, well avatar is currently working on that, and of course it will be included in BZRAP.  So if you are wanting to do it yourself, set aside a few years, or just wait for Avatar's version to get out.  Also, this should not have been posted here as this is for this mod's specific discussion, post this in Requests next time.

hunter_killer

  • Posts: 11
    • View Profile
Completed Tech Packs
« Reply #9 on: June 29, 2004, 02:20:48 PM »
well that wasnt the only reason i was gonna post here, can you guys tell me the password to the zip files? i really want to be able to have a constructor as my starting thingy cause it would be funner i wouldnt have to worry about my recy though i would have to up the life of my const witch isnt a big deal i have atleast a little experience in modding...
sighs "just shut up" swings his boot up and plants it straight in your face making you stumble backwords "dont mess wif me boyatch"

NoK0mm3nt

  • Posts: 186
    • View Profile
    • http://www.nz-clan.com/
Completed Tech Packs
« Reply #10 on: June 30, 2004, 04:44:27 AM »
You will find that the first Tech Pack won't require a password.

However, although it is simple, it is aimed at DLL coders.
Creating Evil...

OvermindDL1

  • Posts: 791
    • View Profile
    • http://www.overminddl1.com
Completed Tech Packs
« Reply #11 on: June 30, 2004, 04:58:39 AM »
To have a constructor as a starting vehicle will require one line change in the code, but to prevent the game from having an instant everyone lost for no recycler, you would need to add the constructor to the end-game check as well, another 3 to 5 lines.  Quite simple for something like that...

General BlackDragon

  • Administrator
  • BZ2 Fanatic
  • *
  • Posts: 1882
  • Nu Ani Anquietas
    • View Profile
    • ZEMod Forum
Re: Completed Tech Packs
« Reply #12 on: December 19, 2005, 03:36:03 PM »
links are broken fish, and GH needs the 2nd one :P


*****General BlackDragon*****

GreenHeart

  • phpBB EPIC_core_team
  • Posts: 376
  • Bzcommand.com
    • View Profile
Re: Completed Tech Packs
« Reply #13 on: December 19, 2005, 03:46:48 PM »
links are broken fish, and GH needs the 2nd one :P

I think you've misunderstood..  The links are broken but i wanted the maps that gives out the password so i could open that second tech pack that is sitting on my storage drive...


The files in the those links to the tech packs that i already have, but i do need the second map that gives out the password to the TP02.zip...
« Last Edit: December 19, 2005, 04:12:54 PM by GreenHeart »
Many failures will take place in the process of attempting to achive your goal. It don't matter how many times you fail, Its how much you've learn each time since its apart of the learning process.

Spawn

  • Global Moderator
  • *
  • Posts: 1164
    • View Profile
Re: Completed Tech Packs
« Reply #14 on: December 19, 2005, 03:48:40 PM »
i dont think nok finished it...
could try a cracking program to get password tho