Author Topic: [VIDEO!] Expansion Pack - DF: Orbit  (Read 2801 times)

TheJamsh

  • Moderator
  • BZ2 Fanatic
  • *
  • Posts: 1066
    • View Profile
[VIDEO!] Expansion Pack - DF: Orbit
« on: August 21, 2011, 10:51:38 AM »
A quick fly-around in one of the maps I created for Dogfight mode, which you should be experiencing in just over a week or so.

Dogfight is an aircraft-combat based mode for Multiplayer, various new maps and adapted old ones provide you with large open areas, tight valleys and low bridges. Most interesting is the 'Lucky Dip' weapon spawn system. Having Lucky Dip mode on means that all weapon crates are swapped out for randomised ones, meaning you won't know whats in the box until you grab it! Lucky dip mode off returns weapon crates to the standard BZ2-deathmatch style spawning system.

There are currently around 8 maps. Rogue takes you underground into Core's failing defense grid which fires off at random. Get caught in a laser-grid and you're toast. Orbit takes you out of the Earth's atmosphere to a small asteroid field, showered with flaming destructive meteorites.

'Orbit' was my attempt at creating a realistic and reliable space environment in BZ2's engine. I feel I did quite well...

Watch here in 720p for best results!

If you haven't seen the PREVIOUS DF: Orbit teaser, check it out here!

Click Me!

starrider

  • BZ2 Fanatic
  • *
  • Posts: 67
    • View Profile
    • StarRider Studios
Re: [VIDEO!] Expansion Pack - DF: Orbit
« Reply #1 on: September 04, 2011, 09:52:56 AM »
kewl, tried it online, didn't have same effect.  To be honest, I never liked Battlezone in outer space, just on planets.

Rocket

  • BZ2 Fanatic
  • *
  • Posts: 302
  • Never judge an enemy by the size of the radar blip
    • View Profile
Re: [VIDEO!] Expansion Pack - DF: Orbit
« Reply #2 on: October 05, 2011, 07:53:06 PM »
Not bad, although I must say that you are severely limited, since bz2 wasn't ever intended to be an outer space game.

Something I noticed was that the moon looked somewhat stretched horizontally.
-- Hidden Defenders Mod Leader
-- Lordtac's RV Contributor.
-- ARC Mod Contributor

TheJamsh

  • Moderator
  • BZ2 Fanatic
  • *
  • Posts: 1066
    • View Profile
Re: [VIDEO!] Expansion Pack - DF: Orbit
« Reply #3 on: October 02, 2012, 07:37:33 AM »
Did the best I could in the engine. IMO it's the closest thing to a space-simulation inside BZ2 yet, and probably the best way to achieve it (waiting to be proven wrong).

Click Me!

KiNETiCA

  • Posts: 33
  • [ : : : T i M E L E S S : : : ]
    • View Profile
Re: [VIDEO!] Expansion Pack - DF: Orbit
« Reply #4 on: October 06, 2012, 07:38:11 PM »
looks good, higher poly asteroids would be an asset tho...
what's your visibilityrange/fogrange on this map? cause ive seen some asteroids appearing out of nowhere in front of earth...