Author Topic: AV  (Read 1548 times)

TheJamsh

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AV
« on: August 31, 2009, 06:06:52 AM »
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 6.0.6000 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |              bitmap:1434 |12:06:02|30970  |Can't load texture wire_qfoffense.tga.
DIAG|         ParameterDB:208  |12:06:02|30970  |Last few opened ODFs:
DIAG|         ParameterDB:213  |12:06:02|30970  | 1 : qfb.TRN
DIAG|         ParameterDB:213  |12:06:02|30970  | 2 : shieldeffect.odf
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 12070000h
Message :  Exception
Error occurred at 8/31/2009 12:06:14.
E:\Program Files\TechAlpha\bzone.exe, run by James.
E:\Program Files\TechAlpha\bzone.exe, run by James.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     T7700  @ 2.40GHz
     x86 Family 6 Model 15 Stepping 11
Process Memory :   1579 MB free out of   2048 MB total
Physical memory:   1931 MB free out of   3070 MB total
Page(swap) file:   5085 MB free out of   6286 MB total
This exe is using 196 MB, peak use 198 MB

Fault address:  00AC2678 01:00111678 E:\Program Files\TechAlpha\bzone.exe

Registers:
EAX:12070000
EBX:11CCB590
ECX:198971B4
EDX:00001320
ESI:00000990
EDI:1206EE98
CS:EIP:001B:00AC2678
SS:ESP:0023:005FF5B8  EBP:005FF5EC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00AC2678  00000000  00B7A1D4  Tractor_Control_Helper13::Render+0x000001E1
00B7A1D4  00000000  00B7A1D4  MeshObj::Render+0x00000044
00B7A1D4  00000000  00B7A1EC  MeshObj::Render+0x00000044
00B7A1EC  00000000  00B7A1EC  MeshObj::Render+0x0000005C
00B7A1EC  00000000  00B7C226  MeshObj::Render+0x0000005C
00B7C226  00000000  00B7BECE  FamilyNode::Render+0x00000026
00B7BECE  00000000  00A307F1  MeshEnt::Render+0x0000007E
00A307F1  00000000  009F9233  GameObject::Render+0x00000052
009F9233  00000000  00AAA910  MeshEnt::Render+0x00000012
00AAA910  00000000  00A308FD  ENTITY::RenderScene+0x00000076
00A308FD  00000000  00AB97DA  GameObject::RenderScene+0x00000107
00AB97DA  00000000  00AB9AB5  Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9
00AB9AB5  00000000  00ABA2C0  Resolution_Layer_Class::Render+0x00000083
00ABA2C0  00000000  00AAA956  SceneManagerClass::Render+0x0000003A
00AAA956  00000000  009F8A79  Submit_All_Entities+0x0000001A
009F8A79  00000000  009F8BA7  Simulate_Cockpit+0x0000066E
009F8BA7  00000000  00A02184  Render_Internal_View+0x00000082
00A02184  00000000  00B7D53F  ViewCockpit::Process+0x00000674
00B7D53F  00000000  00A035F2  RunCodes::Process+0x000001BF
00A035F2  00000000  00A06EB7  ViewManager::Process+0x000000A1
00A06EB7  00000000  00A073D1  MissionHandler::RenderOneFrame+0x0000006E
00A073D1  00000000  00B7D53F  MissionHandler::State::RunState::Process+0x00000427
00B7D53F  00000000  00A05004  RunCodes::Process+0x000001BF
00A05004  00000000  00B7D53F  MissionHandler::Process+0x00000011
00B7D53F  00000000  00B7D9D4  RunCodes::Process+0x000001BF
00B7D9D4  00000000  009F9644  Main::MessagePump+0x00000064
009F9644  00000000  009F9343  HandledMain+0x000003F6
009F9343  00000000  009F6BDF  HandledMain+0x000000F5
009F6BDF  00000000  00B2B90F  WinMain+0x00000059
00B2B90F  00000000  758A3823  fabs+0x00000191
758A3823  00000000  76EBA9BD  BaseThreadInitThunk+0x00000012
76EBA9BD  00000000  00000000  LdrInitializeThunk+0x0000004D

1st bonus mission.

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bigbadbogie

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Re: AV
« Reply #1 on: August 31, 2009, 06:18:10 AM »
Well... never seen that one before.

What part of the mission did it happen?

TheJamsh

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Re: AV
« Reply #2 on: August 31, 2009, 09:05:12 AM »
the very beginning, one or two seconds after loading. I was playing in TA5 though. a couple of things got broken. Including the cockpit's on the QF as well :(, they go strangely transparent or white... in all light situations.

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