Author Topic: Welcome to Fleshstorm 2: The Harvest.  (Read 11007 times)

Skynet

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #15 on: May 01, 2009, 06:46:38 AM »
So BBB, will you be remaking the unfinished FS1 missions in FS2 I.E. the Scion mission or the burning tree thing?

The Scion mission looked like it was almost completed anyway, and is very interesting :)
« Last Edit: May 01, 2009, 06:48:19 AM by Skynet »
Urban Assault mod lead.

AR(Paused)>http://doomapoc.topcities.com/BZIIAR.html

bigbadbogie

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #16 on: May 01, 2009, 07:43:54 AM »
I'm making completely new missions from scratch... but the same style.

Nielk1

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #17 on: May 01, 2009, 10:41:02 AM »
I'll be happy to help out - I've improved a hundredfold since you last dealt with me too :lol:

(To note, I wasn't modeling anything that worked or programming any DLLs back when I beta tested FS.)

Click on the image...
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

AHadley

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #18 on: May 01, 2009, 10:56:10 AM »
Nor was I, I was just a voice.
Quote from: Katrina Cooke
The Cerberi. Fate's cruel and heartless practical joke on humanity. And this? This is the punchline.

warfreak

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #19 on: May 01, 2009, 04:57:57 PM »
I wasn't even a part of the BZCommunity. :| (feels like the newbie)

bigbadbogie

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #20 on: May 01, 2009, 05:51:55 PM »
Quote
I wasn't even a part of the BZCommunity.

Neither was I. :-P

General BlackDragon

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #21 on: May 01, 2009, 07:19:09 PM »
I'd be glad to help with creating neat little evil things for you to use.

:) as well as anything else i can find that could be useful.


*****General BlackDragon*****

GENERAL MANSON

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #22 on: May 02, 2009, 02:51:59 PM »
When you get the first mission done let me test it:P.

.:.RKA.:.SeanTheGreat

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #23 on: May 02, 2009, 03:30:40 PM »
And me possibly if I could. I am a tester for MRVP, Hidden Enemmies, and SRV :X (Used to be one for x mod too but that mod is dead :/)
« Last Edit: May 03, 2009, 02:38:43 PM by .:.RKA.:.SeanTheGreat »

bigbadbogie

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #24 on: May 02, 2009, 04:45:05 PM »
Lets just say that people who demand to be testers are not going to be testers. :-P

cheesepuffly

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #25 on: May 02, 2009, 04:58:53 PM »
FOR THE GOOD OF MANKIND, TO MAKE ME TEST. PLEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE!

I really dont want to, seriously, for realz.
Currently playing: Mass Effect 2
Currently waiting for: Patapon 3
Currently making: Chezoria Mod

I like big CHEESE AND I CANNOT LIE!



Don-Don-Chaka-Chaka

Lizard

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #26 on: May 02, 2009, 07:18:01 PM »
Lets just say that people who demand to be testers are not going to be testers. :-P


I'd be very careful about who you choose to test.


:P

« Last Edit: May 02, 2009, 07:19:09 PM by Lizard »

bigbadbogie

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #27 on: May 02, 2009, 09:46:28 PM »
Very.

Anyone who tested Fleshstorm 1 is a possibility.

.:.RKA.:.SeanTheGreat

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #28 on: May 03, 2009, 02:38:17 PM »
Lets just say that people who demand to be testers are not going to be testers. :-P
I was demanding nicely. :(  :D
« Last Edit: May 03, 2009, 02:39:30 PM by .:.RKA.:.SeanTheGreat »

VSMIT

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Re: Welcome to Fleshstorm 2: The Harvest.
« Reply #29 on: May 03, 2009, 05:20:17 PM »
There is no way to "demand" nicely.

VSMIT.

IQ's have really dropped around here just recently, must be something in the water.