Author Topic: 2 Month Feedback  (Read 9573 times)

Steeveeo

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Re: 2 Month Feedback
« Reply #30 on: October 07, 2008, 07:00:16 PM »
Mega-Hard != Fun, its the reason why I dont play FS, its just too hard for the more casual players here (like me), and just not fun that way.

At LEAST have a playable easy setting if you do make it "Fleshstorm Hard."

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bigbadbogie

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Re: 2 Month Feedback
« Reply #31 on: October 07, 2008, 07:02:17 PM »
FS was easy.

GENERAL MANSON

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Re: 2 Month Feedback
« Reply #32 on: October 07, 2008, 07:28:31 PM »
To easy just time consuming.

AHadley

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Re: 2 Month Feedback
« Reply #33 on: October 08, 2008, 01:29:43 AM »
Wir muß haben die Biometal!

FS? Easy? You're mad!
Quote from: Katrina Cooke
The Cerberi. Fate's cruel and heartless practical joke on humanity. And this? This is the punchline.

TheJamsh

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Re: 2 Month Feedback
« Reply #34 on: October 08, 2008, 02:13:32 AM »
i thought was pretty hard haha

ill make it as difficult as possible, though im thinking of having three different .dll's that will load themselves up depending on what difficulty you choose for the mission...

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bigbadbogie

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Re: 2 Month Feedback
« Reply #35 on: October 08, 2008, 04:07:48 AM »
How many missions do you reckon your mod will have?

Nielk1

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Re: 2 Month Feedback
« Reply #36 on: October 08, 2008, 08:00:13 AM »
i thought was pretty hard haha

ill make it as difficult as possible, though im thinking of having three different .dll's that will load themselves up depending on what difficulty you choose for the mission...

That's not really how it works. Though if the mission uses AI plans the DLL can load different ones (and do different things) depending on the difficulty setting.

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TheJamsh

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Re: 2 Month Feedback
« Reply #37 on: October 08, 2008, 04:25:36 PM »
im sure you could whip something up ;)

im hoping quite a mighty lot actually, more than any mod so far. but i dont want to stretch things out so much that you get bored. i want to get some new things in that no-ones done yet... the story is getting a bit better now... strange how i know what assets i need before the story is finalized lol.

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KiNETiCA

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Re: 2 Month Feedback
« Reply #38 on: October 09, 2008, 08:48:36 PM »
QF Mod... hmm... one word comes to mind... Impressive!
I wish I could do mine in such a short time... eh, nvm... ill get it done one day :P
The prison mission... two thumbs up! creative scripting, the scanner thing -never seen in bz2 before :D
Valley of Fire... Air Battle, and a Carrier... I thought I was the only one with ingame carrier idea, but looks like
I'm not alone :D the mission was impressive, carrier as a rescue ship ? nice!
Vehicle design, building design... HiPoly, nice 'podship' style, only texturing could use some more details, but
still great and innovative ;) Also had a scout named Corsair, but now I've renamed it to nova :P heheh
oh, and the last mission... the evacuation, and the mission with portals... OVERKILL !!
When I've started playing the one with portals I thought, well, another mission with portals, like FE
just a different model, but I enter the portal, the device spins up, and... JUMP! nice !
Concluding, Awesome work BBB, Keep it up, cant wait for QF2 :)
« Last Edit: October 09, 2008, 08:49:30 PM by KiNETiCA »

TheJamsh

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Re: 2 Month Feedback
« Reply #39 on: October 10, 2008, 08:43:05 AM »
i agree on those portals, they were fantastic. i stayed on that mission just jumping back and forth a fair bit actually :D

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AHadley

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Re: 2 Month Feedback
« Reply #40 on: October 10, 2008, 10:15:26 AM »
Just for the kicks, or were you stuck? :P
Quote from: Katrina Cooke
The Cerberi. Fate's cruel and heartless practical joke on humanity. And this? This is the punchline.

TheJamsh

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Re: 2 Month Feedback
« Reply #41 on: October 10, 2008, 11:44:56 AM »
for the kicks :D. i liked how you had a short time delay before the thing went off again. the animations stopped you escaping to easily though :D i did get accidentally caught once.

i just loved the effect hed done. i also thought the new nav beacon was a great little touch, and the improved group shell.

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bigbadbogie

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Re: 2 Month Feedback
« Reply #42 on: October 10, 2008, 03:59:37 PM »
Yeah.. those portals are pretty complicated too.

I had gotten to the point where I had used too many routines for the dll scriptor to handle and had to cut back a bit with that mission.

Nielk1

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Re: 2 Month Feedback
« Reply #43 on: October 10, 2008, 05:50:37 PM »
Any chance of release your BZS scripts? Mainly for me to convert to C++ and then make more dynamic via reading ODF parameters.

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

TheJamsh

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Re: 2 Month Feedback
« Reply #44 on: October 11, 2008, 05:03:57 AM »
the .dll scriptor has a limit on how large the mission .dlls can be does it not?

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