Author Topic: 2 Month Feedback  (Read 9244 times)

TheJamsh

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Re: 2 Month Feedback
« Reply #15 on: October 05, 2008, 04:37:26 AM »
i just checked, he used overminds python scriptor it looks like... the scirptor missions he wrote were 'hacks' sort of.

mind, wrong board for that lol.

yeh i would like to see .bzs files. no idea how you did some stuff :D

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Nielk1

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Re: 2 Month Feedback
« Reply #16 on: October 05, 2008, 01:53:35 PM »
Some of it was surprisingly simple. Anything he exposes I can make in C++.

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IQ's have really dropped around here just recently, must be something in the water.

TheJamsh

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Re: 2 Month Feedback
« Reply #17 on: October 06, 2008, 03:56:53 PM »
cheeky :P

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GENERAL MANSON

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Re: 2 Month Feedback
« Reply #18 on: October 06, 2008, 04:15:39 PM »
Ok. It has been nearly 2 months since I released the mod.

I would like to know what people really thought about my work.

If you didn't like some aspect of the mod and would prefer that I didn't include something similar in future work, now is the time to speak up.

Don't be afraid to call it crap.

It was TOTAL CRAP :P because of the bugs and stuff. Havent tried 1.1 though but will now.

bigbadbogie

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Re: 2 Month Feedback
« Reply #19 on: October 06, 2008, 04:29:39 PM »
There were like 10 little bugs 2 big ones, and I fixed them all.

GENERAL MANSON

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Re: 2 Month Feedback
« Reply #20 on: October 06, 2008, 10:59:20 PM »
I think i found one in bouns mission 2 on 1.1 patch It seems that when the transport is almost to the dropship it just stops moving and gets killed.

NVM just beat it.
« Last Edit: October 06, 2008, 11:20:27 PM by GENERAL MANSON »

TheJamsh

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Re: 2 Month Feedback
« Reply #21 on: October 07, 2008, 09:40:12 AM »
It was TOTAL CRAP :P

highly unfair... hope you're joking...

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AHadley

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Re: 2 Month Feedback
« Reply #22 on: October 07, 2008, 11:42:38 AM »
Of course he was.
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The Cerberi. Fate's cruel and heartless practical joke on humanity. And this? This is the punchline.

TheJamsh

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Re: 2 Month Feedback
« Reply #23 on: October 07, 2008, 12:19:44 PM »
sorry, recent post by a BZ1 member on the BZu forums has made me short tempered today :P

personally, i love QF, i think it was done very well being made by one person only. no storyline quarrels etc... lovely jubbly.

you have to remember that there was no beta testing, so BBB did a pretty good job to wind up with 10 bugs or so...

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bigbadbogie

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Re: 2 Month Feedback
« Reply #24 on: October 07, 2008, 04:04:32 PM »
Yeah, I must've played through it 100 times before I released it!

Launchalot

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Re: 2 Month Feedback
« Reply #25 on: October 07, 2008, 04:41:05 PM »
Never saw any bugs yet even so I added your patch into the 7zip file on my site to be safe.

Very well done from my end , the best installer I've seen in awhile ( loved the cracked joker helm in mission failure ). To me it seemed you were going for a German WW2 look with the effects , They needed that red swastika to make it more real along with the better textures on tanks. I always liked the idea of the Germans beating everyone to the biometal I look foward to your next release.

Well done - Launchalot

bigbadbogie

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Re: 2 Month Feedback
« Reply #26 on: October 07, 2008, 04:54:04 PM »
Germans? Lol.

Thanks.

TheJamsh

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Re: 2 Month Feedback
« Reply #27 on: October 07, 2008, 05:37:03 PM »
Germans are crazy people =]

do you know i was once told that they have schools to teach them how to laugh, i believed it HAH!

if i hadnt had cheats i wouldnt have completed QF, FE any of it. meh took the fun right out, proves im a bit of a bad player too. hope my mod proves challenging enough...

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bigbadbogie

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Re: 2 Month Feedback
« Reply #28 on: October 07, 2008, 05:38:11 PM »
Yeah. Please make it mega-hard.

GENERAL MANSON

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Re: 2 Month Feedback
« Reply #29 on: October 07, 2008, 06:37:42 PM »
Yeah. Please make it mega-hard.

I second that.