Author Topic: 2 Month Feedback  (Read 9997 times)

bigbadbogie

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2 Month Feedback
« on: October 01, 2008, 06:21:45 PM »
Ok. It has been nearly 2 months since I released the mod.

I would like to know what people really thought about my work.

If you didn't like some aspect of the mod and would prefer that I didn't include something similar in future work, now is the time to speak up.

Don't be afraid to call it crap.

Nielk1

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Re: 2 Month Feedback
« Reply #1 on: October 01, 2008, 07:02:16 PM »
Shuttle Turret Control - Win
 Polygon Overflow - EEEEVVVVIIIILLLL
  Trading weapons with NPC by walking up to them - Win
   Polygon Overflow - EEEEVVVVIIIILLLL
    NPC deployed missile - Win
     Polygon Overflow - EEEEVVVVIIIILLLL
      Cave mission WITH GOOD WRITING - Good
       Polygon Overflow - EEEEVVVVIIIILLLL
        Ancient bridge WITH CONSOLE - WIN
         Polygon Overflow - EEEEVVVVIIIILLLL
          EPIC AIR BATTLE - EPIC
           Polygon Overflow - EEEEVVVVIIIILLLL
            Lack of armory - understandable but something I would expect the QF to evolve soon
             Polygon Overflow - EEEEVVVVIIIILLLL
              Interesting built tree - plus
               Polygon Overflow - EEEEVVVVIIIILLLL
                Replacing stock sounds when making QF race sounds instead of making them all new - ehhhh
                 Polygon Overflow - EEEEVVVVIIIILLLL

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

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Re: 2 Month Feedback
« Reply #2 on: October 01, 2008, 07:40:38 PM »
LOL...

You can trade weapons?  How do you know what the AI has?  Interesting...

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bigbadbogie

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Re: 2 Month Feedback
« Reply #3 on: October 01, 2008, 07:46:08 PM »
Not like that... it was only once when you pick up a jetpack of your friends back.

Nielk1

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Re: 2 Month Feedback
« Reply #4 on: October 01, 2008, 07:56:35 PM »
It did give me a neat C++ DLL idea though...

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

Ded10c

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Re: 2 Month Feedback
« Reply #5 on: October 02, 2008, 01:43:14 AM »
Exceptional models and weapons.

No armoury.

Yes, I have played bits of QF. I can only do Instant, though.

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Re: 2 Month Feedback
« Reply #6 on: October 02, 2008, 09:47:49 AM »
Oh, the scripted part in the cave.

And yes, STOP GIVING NIELK ideas...   he'll never get that DLL done.  :)

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Nielk1

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Re: 2 Month Feedback
« Reply #7 on: October 02, 2008, 12:46:31 PM »
All my C++ stuff is set up as add on classes (may soon be easy to add templates) so consider all these things separate DLLs.

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

TheJamsh

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Re: 2 Month Feedback
« Reply #8 on: October 04, 2008, 01:24:46 PM »
brilliant :). i finished the mod the other night. (cheated my way through because i was jsut interested in what happened and i suck too badly lol)

explosions were a bit wierd. a LOT of smoke in the same place was a little annoying, but hey.

good models. favourite has to be the Picaroon for me, loving those wheels! i didnt think the last mission suited so well as an end of campaign mission, but i wonder if number two will continue that one. of course, number two shouldnt take as long now youve got core assets, thats the long part.

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warfreak

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Re: 2 Month Feedback
« Reply #9 on: October 04, 2008, 02:32:49 PM »
unless....... he's adding MORE RACES >:D

bigbadbogie

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Re: 2 Month Feedback
« Reply #10 on: October 04, 2008, 04:10:31 PM »
Core assets?? I'm redoing the entire QF from scratch.

TheJamsh

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Re: 2 Month Feedback
« Reply #11 on: October 04, 2008, 04:38:25 PM »
aww nawww...

ill set up base camp then haha. and get supplies for a few years :P

nah hopefully wont take that long... besides, in about two years when im STILL doing my mod (most likely) you can point this post back at me :D

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bigbadbogie

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Re: 2 Month Feedback
« Reply #12 on: October 04, 2008, 05:01:03 PM »
It wont be quite as long as QF1, but it will be heaps better.

I plan to get it done within 5 months.

Also, I have already finished the new QF and the other race.
« Last Edit: October 04, 2008, 05:05:36 PM by bigbadbogie »

TheJamsh

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Re: 2 Month Feedback
« Reply #13 on: October 05, 2008, 04:31:36 AM »
lol oh fair enough :)

btw are you going to be releasing any assets from QF1? im not fussed about XSI's, i mean the .bzs files like lizard did?

(even though lizard programmed his missions in C++ i believe, but sort of wrote them in the scriptor to show what they could look like...)

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bigbadbogie

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Re: 2 Month Feedback
« Reply #14 on: October 05, 2008, 04:35:49 AM »
Perhaps, but probably not for a while now.

And lizards missions were all written with the scriptor.