Author Topic: QF Patch Wishlist  (Read 9281 times)

Ded10c

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Re: QF Patch Wishlist
« Reply #15 on: September 22, 2008, 12:21:43 PM »
A pilot unit is needed.

and LODs are definitely essential. Imaging how I would be unable to cope. My PC can only just cope with Half-life 2 and EP1, let alone EP2.

bigbadbogie

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Re: QF Patch Wishlist
« Reply #16 on: September 22, 2008, 05:02:12 PM »
If I was to do LODs, I would have to completely redo every single model in the mod with fewer polys.

Forget it.

A pilot unit?? The QF have just under 2000 members. They would run out before the day was over.

shane ward

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Re: QF Patch Wishlist
« Reply #17 on: September 22, 2008, 05:20:46 PM »
With the lods you can allways do a small cheat that I used in my mod, Just have the buildings or objects turn into invisable cubes at a certain distance. that should make things better.
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Nielk1

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Re: QF Patch Wishlist
« Reply #18 on: September 22, 2008, 05:49:19 PM »
If I was to do LODs, I would have to completely redo every single model in the mod with fewer polys.

Forget it.

No, they do not take long at all, unless ALL your models are 2 second throw-togethers. All it takes is a single optimization pass. It literally takes 5 min to make a LOD in most cases. Your models are simple enough this should hold true. Your textures aren't very unique, so a distant object's UV map isn't that important, so literally open up the model, tell it to optimize, tweak the values, and save.

EDIT: Or turn MRM on via the ODF line so BZ2 generates LODs on its own.
« Last Edit: September 22, 2008, 05:50:06 PM by nielk1 »

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IQ's have really dropped around here just recently, must be something in the water.

shane ward

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Re: QF Patch Wishlist
« Reply #19 on: September 22, 2008, 06:46:58 PM »
Quote
No, they do not take long at all, unless ALL your models are 2 second throw-togethers. All it takes is a single optimization pass. It literally takes 5 min to make a LOD in most cases. Your models are simple enough this should hold true. Your textures aren't very unique, so a distant object's UV map isn't that important, so literally open up the model, tell it to optimize, tweak the values, and save.

EDIT: Or turn MRM on via the ODF line so BZ2 generates LODs on its own.

MRM Whats that, I have to remember that, How does that work?
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bigbadbogie

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Re: QF Patch Wishlist
« Reply #20 on: September 22, 2008, 06:50:23 PM »
Yeah.. how does that work??

Where do I put the odf line?

Nielk1

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Re: QF Patch Wishlist
« Reply #21 on: September 22, 2008, 08:43:09 PM »
Well it is what happens to pilots (you can see it in the sniper scope looking at a pilot). XSI files can have priority on the vertexes, but MAX can't seem to do it, so the vertexes dropped by MRM will be random.

Ya know, I can't find it anywhere...
...

Found an old BZ2MD post:
[GameObjectClass]
mrmFactor = 0

GSH doesn't seem to think it does anything though in talking with him (no code to read it).

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

VSMIT

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Re: QF Patch Wishlist
« Reply #22 on: September 22, 2008, 09:26:32 PM »
IIRC, it helped save polys on any units that walked as their primary mode of transportation, because LODs cannot be animated.  It does not create LODs.

VSMIT.

IQ's have really dropped around here just recently, must be something in the water.

Nielk1

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Re: QF Patch Wishlist
« Reply #23 on: September 22, 2008, 09:58:08 PM »
[GameObjectClass]
mrmFactor = 0

GreenHeart said it is a range to start making said LOD changes.
Commando corrected it is a ratio (0.0 to 1.0).

It apparently works.
Try ratio.
« Last Edit: September 23, 2008, 12:02:48 AM by nielk1 »

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

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Re: QF Patch Wishlist
« Reply #24 on: September 23, 2008, 12:42:30 AM »
So what number would it be?........ mrmFactor = ?

Nielk1

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Re: QF Patch Wishlist
« Reply #25 on: September 23, 2008, 11:09:16 AM »
Commando corrected it is a ratio (0.0 to 1.0).
Try ratio.

Test and find out.

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

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Re: QF Patch Wishlist
« Reply #26 on: September 25, 2008, 08:42:48 PM »
Tried it. Didn't do anything.

Nielk1

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Re: QF Patch Wishlist
« Reply #27 on: September 25, 2008, 09:09:35 PM »
Same :(

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Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.

bigbadbogie

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Re: QF Patch Wishlist
« Reply #28 on: September 25, 2008, 09:17:07 PM »
LODs aren't going to happen then.

I plan to release the patch tomorrow.

Is there anything else at the last minute??

Nielk1

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Re: QF Patch Wishlist
« Reply #29 on: September 25, 2008, 09:26:52 PM »
LODs...

I know, you are not making them... Why not do what I suggested instead? Open the model and run an optimize pass on it, then save as a lod. Not pretty but fast, and at a distance looks A-OK.

Otherwise, I can't think of any issues off hand. QF was very well done and didn't have many issues. Mostly slight fallacies with meshing with the engine.

Click on the image...
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.