Winter Map Tutorial:
Battlezone II Editor
Photoshop or Grimp - free http://www.gimp.com/
Winter - http://www.usmc-mga.com/Maps/Winter.zip
In this tutorial i'm going to use 1024 pixel (RGB) so if you'd like to make a map of different sizes
then make sure you map is size is in multiple of 32. We will be using 2 colors to create
a simple height image to create the terrain design. Examples images maybe extracted from any stock map using the pack
extractor). Black is low terrain, White is high terrain.
1.) Create a blank image 1024 by 1024 pixel (RGB)
2.) Use the brush tool to paint the lower ground. (Only use Blank & white for now).
3.) Save image as mymap_layer2.bmp & apply step 4 to finish creating the mymap_height.bmp
4.) Now use the blur tool to smooth out your height images so your terrain won't endup being
to rough ingame & save your map image as mymap_height.bmp.
5.) Using a copy of the height image, use the invert tool to flip the black\white color.
6.) Add some color by adjusting the color balance & Hue\Saturation.
7.) You should try to add some texture by using various effects that your program has to offer. (some grain,maybe plastic
8.) Save your color image as mymap_color.bmp
9.) mymap_layer0 just a black image since you want the texture in game to cover everything.
10.) mymap_layer1 is the path trails. This should be applied ingame
NOTE: Before proceeding you'll need to have a trn file for your map. (you may get this file from any stock map & rename them
to make your filename.)
11.) Required Files (mymap.TRN)(Don't copy bzn,sky,wat files,Let bz2 make the files from the bz2 editor).
12.) Winter: Import mymap_height.bmp 100-2500 moutains or 100-1200 more like hills
13.) Winter: Import mymap_color.bmp
14.) Depending on which version of bz2 your using create a short-cut of (bzedit.exe - 1.3 Patch) or(bzone.exe 1.2 patch)
15.) add the following flag to your short-cut target /edit mymap.bzn
Example: (Patch version 1.2 or 1.3)
BattleZone II 1.2\bzone.exe" /edit mymap.bzn
BattleZone II 1.3\bz2edit.exe" /edit mymap.bzn
16.) Place ter & trn files in addon\mission\instant\mymap & Launch Short-Cut
17.) After Map loads press Control E to open editor
18.) Click Texture - apply 1 texture of your choice to layers 0,2,3
19.) Save Map as mymap
20.) Open Winter & load the mymap.ter file
21.) Click "texture alpha" to import the following layers. mymap_layer0.bmp ,mymap_layer2.bmp, mymap_layer3.bmp
22.) resave mymap.ter & delete the mymap.WAT to avoid AV.
23.) Please the following object where u want the player to spawn "pspwn_1" no quotes & move the existing player ship to that
24.) Using the objects menu load & place your props on your map.
25.) Save Map before attempting to place paths just incase it causes you to AV.
26.) Reload map & press Shift F9 then press 1 2
27.) click the place where you want the ai path on the map & you should see a red square where you clicked.
28.) While that ai path point is selected (red), you should see a transparent screen in the lower left screen that you can
click on to rename the ai path.
29.) please all required ai paths - see stock maps to find all ai path points.
30.) Set the dll of your choice.
31.) type in the console "ai.calccliffs" (no quotes) & hit enter
32.) save the map. (Have Fun)
Question #1.) Do i need to blur height image?
Answer: #1.) The shaper the image the more rough the terrain will be ingame.
Question #2.) Do i need to blur color?
Answer: #2.) Only if you want the colors to blend together.
Question #3.) once I delete the .wat file,how do I get water on my map?
Answer: #3.) After you resave map, the game will recreate your .wat file.
Question #4.) Do i need to create alpha channels for the layers 0-3?
Answer: #4.) no alpha channel is nessary since the game uses the black & white to do that.
Question #5.) the .bmp isn't the same size of the map (I'm using dunesi.bzn)
Answer: #5.) map sizes must be in multiple of 32 & if you change the size of your map then delete your bzn & wat file &
create resave your map or AV.
Question #6.) What do each Layers do?
Answer: #6.) See Below:
Layer0 - Simple fill all with one texture
Layer1 - Trails & paths (Use Editor to place them)
Layer2 - Adds texture to lower ground.
Layer3 - Adds texture to high ground.
Question #7.) If i resize or change my terrain height do i need to delete my bzn & wat files?
Answer: #7.) Yes, bzn the bzn stores the map sizes & object position & the wat also stores info that must be deleted.