Author Topic: Dead mod here?  (Read 2085 times)

ScarleTomato

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Dead mod here?
« on: August 12, 2006, 04:58:12 PM »
Almsalvi praetorum adversia!! Arise ancient spirits and cleanse this section of its rotting flesh!!

I was perusing through the changelog for 1.3_3 and came across the odf fix for 1.2 walkers. Which reminded me very much of this mod since the karahanos animation bug mentioned here was one of the more prominent problems. Which, with much thanks to nathan, now has a ridiculously simple solution. :D
[WalkerClass]
is13Walker = false
Walker12Type = 0 //-1=auto 0=isdf 1=scion

Back to the header though, is this mod still alive?
« Last Edit: August 12, 2006, 04:58:32 PM by ScarleTomato »

slasherc4

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Re: Dead mod here?
« Reply #1 on: August 12, 2006, 05:07:16 PM »
yes Scarlet it is still alive, but they are waiting for BZ2 1.3 public beta 3....and a bunch of mods to come out.
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squirrelof09

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Re: Dead mod here?
« Reply #2 on: August 12, 2006, 06:38:06 PM »
1.3pb3 is out.


Spawn

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Re: Dead mod here?
« Reply #3 on: August 13, 2006, 12:23:56 PM »
Almsalvi praetorum adversia!! Arise ancient spirits and cleanse this section of its rotting flesh!!

I was perusing through the changelog for 1.3_3 and came across the odf fix for 1.2 walkers. Which reminded me very much of this mod since the karahanos animation bug mentioned here was one of the more prominent problems. Which, with much thanks to nathan, now has a ridiculously simple solution. :D
[WalkerClass]
is13Walker = false
Walker12Type = 0 //-1=auto 0=isdf 1=scion

Back to the header though, is this mod still alive?
All the FE walkers should work now.