Recent Posts

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BZ classic public / Re: XSI Models
« Last post by General BlackDragon on October 27, 2014, 02:37:41 PM »
http://dummyworld.net/programs/?category=Battlezone

There are some of the BZ1 .vdf and .sdf importers that import the models from BZ1 into 3ds max. Up to Max 2010 is supported.
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BZ classic public / Re: XSI Models
« Last post by AHadley on September 26, 2014, 03:50:59 AM »
Battlezone's models use the GEO format rather than the XSI/MSH associated with Battlezone 2. The demo of Battlezone Classic and its forerunner map Call of the Wild, both of which can be found on bzscrap.org, include a variety of vehicles from Battlezone.
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BZ classic public / XSI Models
« Last post by 3com111 on September 15, 2014, 10:26:05 PM »
I'm really interested in bringing Battlezone 1 models into newer games and engines. Is there a way I can get my hands on the XSI files for the classic units?
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Requests / Re: March of... progress?
« Last post by General BlackDragon on August 18, 2014, 03:37:49 PM »
Red Devil has not released a 1.3.6.5 version update for Forgotten Enemies yet.

Dunno who's updating Fleshstorm, wouldn't be hard to fix the vehicle list thing though.

Most people go here for issues now: http://bzforum.matesfamily.org/index.php
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Requests / March of... progress?
« Last post by roadkill on August 13, 2014, 06:53:21 AM »
So, new computer means new downloads of patches and mods! Whooo!

Problem though. I have been trying to get said mods (FE and Fleshstorm 1 to start with) to work for me. I've got three issues.

First issue is with FE. When I try to do an Instant Action map in single player, the interface that comes up after the game starts (the one where you select your race and all that fun stuff) is broke. The 3-way maps have the info text box in the right place and the outline of the interface, but the buttons are up under the upper right corner of my screen, making it unclickable and unplayable. The Variety ui is clickable and in it's center position like it should be, but it looks like one of the layers is off towards the bottom of the screen. Anybody know what this is or how to fix it?

The second issue is with both mods. When I try to play multiplayer with my brother over LAN, the games don't seem to work because there aren't any vehicles to choose from. I noticed something in the chat box about "As of 1.3.6.5 MPVehicles and STStart must be ODFs" or something like that. I'm guessing that this is some new change that's been made while I was away from BZ and that I've missed a step somewhere. Can anyone clue me in as to what this is and how I can make it work?

The last issue is with FE again. It may be related to one of the other issues, but I've noticed that the first mission of the SP campaign is unplayable for me. It starts fine, but when I go to exit out of the dialogue box (the one with all the fancy story info and whatnot that appears when you're chillaxin' in the dropship) the game crashes. What's that all about? o.o

And please forgive me if this is something that has been discussed a million times already, or if it's something so easy a caveman could figure it out.
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QF2 / Re: QF2 Released
« Last post by General BlackDragon on June 18, 2014, 07:07:12 PM »
Yeah, I should get off my arse and work on the patch/MP support more.
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QF2 / Re: QF2 Released
« Last post by AHadley on June 18, 2014, 01:27:23 PM »
What patch for the mod? There is no IA or MP and all of the story details are in the cutscenes and monologues.
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QF2 / Re: QF2 Released
« Last post by GENERAL MANSON on June 12, 2014, 03:35:31 PM »
The patch for the mod, already beat it though and no debriefings or ias? Would be also nice to play this on mp eventually.
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QF2 / Re: QF2 Released
« Last post by General BlackDragon on May 13, 2014, 04:38:58 PM »
Without what patch?
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QF2 / Re: QF2 Released
« Last post by GENERAL MANSON on May 12, 2014, 12:27:27 AM »
so is it stable enough to play without the patch?
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