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Messages - Skynet

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News / Re: Battlezone Universe is Dead
« on: February 25, 2011, 05:48:09 PM »
Wasn't the culprit caught? Are there more troublemakers?

It's time to get some restraining orders and a weapon.

News / Re: Battlezone Universe is Dead
« on: February 25, 2011, 12:39:17 PM »
A kid did not destroy BZU. CW did, because he was done with it. The kid caused him a lot of grief but CW is the one who pulled the plug.

News / Re: Battlezone Universe is Dead
« on: February 24, 2011, 06:18:51 PM »
It doesn't matter. It's CmptrWz's personal buisness who he's having RL problems with. He can take care of it. I don't agree with killing off BZU because of it, the guy was just using that against him.

Clearly had issues though, resorting to printing off those posts.

News / Re: Battlezone Universe is Dead
« on: February 24, 2011, 06:09:10 PM »
are you fucking kidding

This is NOWHERE NEAR Columbine or any killings. It's just some moron that has a personal problem with someone who just so happens to run a site for a ten year old game with maybe 30 players. Oh no! His car got sprayed! And the culprit was caught! HOW TRAGIC

I won't be active on the new forum. I'm pretty sick of some of the behaviour certain people are getting on with, and not even the ones you're probably thinking of.

« on: August 08, 2010, 10:50:06 AM »
Pelennor field comes to mind for some reason, don't remember how big it was. I'm sure there's some good map bases in the old FE mappacks.

If there isn't a massive map set on ruined Core, there should be :P

EPIC_PUBLIC / Re: Epic Cerberi
« on: July 23, 2010, 08:46:49 PM »
The Scrin are SUCH a rip of the Cerberi.

Reminds me of people who say that Dawn of War is a Starcraft rip-off. :P

Public_FLESH / Re: FleshStorm 3 - the full story.
« on: July 01, 2010, 09:23:29 PM »
I'd be satisfied if you just finished that unfinished Scion mission from FS1 :P

Just popping in to say that IX-Inferno in particular is awesome.

How to make a BZ2 mod / Re: Modding Questions
« on: May 30, 2010, 10:03:22 PM »
How do you combine every single mod into one game?

BZRAP is combining all the races from many mods into one package for competetive multiplay, if that interests you. I've stopped working on it ATM because my comp can no longer support BZ2, but it hasn't been abandoned.

BZ classic public / Re: Question for the masses...
« on: May 29, 2010, 11:00:46 AM »
Give them a high engagerange, but not map-wide.

EPIC_PUBLIC / Re: Epic news
« on: May 21, 2010, 02:43:22 PM »
Oh my god.

BRB changing pants.

Is the desert structure from the gallery still in?

EPIC_PUBLIC / Re: Epic news
« on: May 17, 2010, 09:59:10 PM »
I think it's time for more publicity Mr Hadley :P

EPIC_PUBLIC / Re: Epic news
« on: May 13, 2010, 11:13:08 AM »
I think I speak for everyone when I say, Holy shit.

DuneCommand / Re: DuneCommand Public Beta
« on: March 12, 2010, 04:00:00 PM »
What are the differences in the beta and the demo?

BZRAP / Re: Are we alive here?
« on: March 11, 2010, 10:18:50 PM »


Well I've mentioned it elsewhere, but I'm working on this again, albeit slowly. Figured I might as well update this forum. :P

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